Hexxagon presentation and rules
A self synergism
We have seen that each Ataxx game had some variants, as the board size, the presence of blocks, etc. It exists a more important variant called Hexxagon, out of some essential Ataxx rules.
It is surprising to see that this game is living without any reference to its origins, as it was independent. However, it is very nearly, not only by the xx of its spelling !...
Hexxagon Uses hexagonal places (not squares, as Ataxx). Diagonals not exist, so the splitting moves possibilities are decreasing from 9 to 6, the jumping moves from 16 to 12 and the board is beginning hexagonal, with 5 places on each side. By this moving limitation, it is more difficult to reverse situations, than in Ataxx.
Same blocks, others colours, etc.
Generally, there are 3 blocks (rather holes...) near the centre, but it may be changed in some games. Generally the human begins with 3 pieces, the computer with 3, the 6 being alternated at each corner of the board. It is the SC Hexxagon, first Hexxagon, which defined these characteristics that we may call as standard. But the colour of the board, of the pieces, of the blocks are more changing.
Par contre, les couleurs du plateau, des pièces et des blocs sont davantage variables.
And the hexagonal Reversi ?
Ataxx is less known than Reversi-Othello, but Hexxagon, its hexagonal variant, is more known than the hexagonal variant of Reversi. Indeed, this seems to have only two programs, in the 1997 Web. The first came before the first Hexxagon, it is the Hexthello (may 1991 by David L. Jones, Austria, on Dos).The second is in Java, and it is very well done, it is Iago (U.S.A.).
Top page illustration VDH Hexxagon
Middle page illustration : Chris Hexxagon